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authorTrista <aconstantgoal@abv.bg>2013-03-07 04:53:51 +0200
committerTrista <aconstantgoal@abv.bg>2013-03-07 04:54:57 +0200
commit8993eef7231ab558a98f1403e1cf7d7a5ab158dd (patch)
tree77f8eb4ea3c3d2fc030e032263275a019bf5deeb /src/server/game/Scripting/MapScripts.cpp
parent8ef1bda36b72cb9d21ecef7d9b5554c0e7666e7d (diff)
Scripts/Eye of Eternity: Fix vehicle crashes
* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets. * Remove a condition with target mask players since there is a attribute that takes care of that. Closes #9365
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