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author | Shauren <shauren.dev@gmail.com> | 2011-01-02 21:33:37 +0100 |
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committer | Shauren <shauren.dev@gmail.com> | 2011-01-02 21:33:37 +0100 |
commit | 9c0cd63e933ece1a9b878b90103b305358202d25 (patch) | |
tree | 03f63fa2a44ea6af7c1989c0b7979ba28b3feb06 /src/server/game/Scripting/MapScripts.cpp | |
parent | c2f98606b2d0c33f13b55c07c4c0e55d3d959676 (diff) |
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-x | src/server/game/Scripting/MapScripts.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index fd1ad5fa1e3..41396215156 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -801,7 +801,7 @@ void Map::ScriptsProcess() case SCRIPT_COMMAND_DESPAWN_SELF: // Target or source must be Creature. if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) - cSource->ForcedDespawn(step.script->DespawnSelf.DespawnDelay); + cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay); break; case SCRIPT_COMMAND_LOAD_PATH: |