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authorSpp <spp@jorge.gr>2011-09-15 14:08:17 +0200
committerSpp <spp@jorge.gr>2011-09-15 14:12:57 +0200
commitaf05915b9e36497eda8f2f061c29ffee0c8042b6 (patch)
treefa9e603e2a8d90b9842148ee9fa767f475566b67 /src/server/game/Scripting/MapScripts.cpp
parent9006e4e8dc1c2cbf30303dd2d5e34f3d9a2380a9 (diff)
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 8efca3a8658..ec651439bc5 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -44,7 +44,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
///- Schedule script execution for all scripts in the script map
- ScriptMap const *s2 = &(s->second);
+ ScriptMap const* s2 = &(s->second);
bool immedScript = false;
for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
{
@@ -100,7 +100,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
// Helpers for ScriptProcess method.
inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
- Player *pPlayer = NULL;
+ Player* pPlayer = NULL;
if (!source && !target)
sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
@@ -122,7 +122,7 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
{
- Creature *pCreature = NULL;
+ Creature* pCreature = NULL;
if (!source && !target)
sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
@@ -245,7 +245,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
- GameObject *pDoor = _FindGameObject(wSource, guid);
+ GameObject* pDoor = _FindGameObject(wSource, guid);
if (!pDoor)
sLog->outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
@@ -268,7 +268,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) const
{
- GameObject *pGameObject = NULL;
+ GameObject* pGameObject = NULL;
CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
Cell cell(p);
@@ -376,7 +376,7 @@ void Map::ScriptsProcess()
}
if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
{
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ if (Player* pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx));
@@ -411,7 +411,7 @@ void Map::ScriptsProcess()
else
{
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
uint64 targetGUID = target ? target->GetGUID() : 0;
switch (step.script->Talk.ChatType)
@@ -449,7 +449,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_EMOTE:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
@@ -460,7 +460,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_FIELD_SET:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
@@ -474,7 +474,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_MOVE_TO:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
cSource->SendMonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, step.script->MoveTo.TravelTime);
cSource->GetMap()->CreatureRelocation(cSource, step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, 0);
@@ -483,7 +483,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_FLAG_SET:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
@@ -497,7 +497,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_FLAG_REMOVE:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
@@ -513,13 +513,13 @@ void Map::ScriptsProcess()
if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
{
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
}
else
{
// Source or target must be Player.
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ if (Player* pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
pSource->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
}
break;
@@ -585,7 +585,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_KILL_CREDIT:
// Source or target must be Player.
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ if (Player* pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
pSource->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, pSource);
@@ -604,7 +604,7 @@ void Map::ScriptsProcess()
// Source or target must be WorldObject.
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
- GameObject *pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
+ GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
if (!pGO)
{
sLog->outError("%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
@@ -661,7 +661,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
// Source must be Unit.
- if (Unit *pSource = _GetScriptUnit(source, true, step.script))
+ if (Unit* pSource = _GetScriptUnit(source, true, step.script))
{
// Target must be GameObject.
if (!target)
@@ -677,7 +677,7 @@ void Map::ScriptsProcess()
break;
}
- if (GameObject *pGO = target->ToGameObject())
+ if (GameObject* pGO = target->ToGameObject())
pGO->Use(pSource);
}
break;
@@ -686,7 +686,7 @@ void Map::ScriptsProcess()
{
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
- if (Unit *pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
+ if (Unit* pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
break;
}
@@ -842,7 +842,7 @@ void Map::ScriptsProcess()
}
//Lets choose our ScriptMap map
- ScriptMapMap *datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
+ ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
//if no scriptmap present...
if (!datamap)
{
@@ -857,7 +857,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_KILL:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (cSource->isDead())
sLog->outError("%s creature is already dead (Entry: %u, GUID: %u)",
@@ -873,7 +873,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_ORIENTATION:
// Source must be Unit.
- if (Unit *pSource = _GetScriptUnit(source, true, step.script))
+ if (Unit* pSource = _GetScriptUnit(source, true, step.script))
{
if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET)
{
@@ -893,25 +893,25 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_EQUIP:
// Source must be Creature.
- if (Creature *cSource = _GetScriptCreature(source, true, step.script))
+ if (Creature* cSource = _GetScriptCreature(source, true, step.script))
cSource->LoadEquipment(step.script->Equip.EquipmentID);
break;
case SCRIPT_COMMAND_MODEL:
// Source must be Creature.
- if (Creature *cSource = _GetScriptCreature(source, true, step.script))
+ if (Creature* cSource = _GetScriptCreature(source, true, step.script))
cSource->SetDisplayId(step.script->Model.ModelID);
break;
case SCRIPT_COMMAND_CLOSE_GOSSIP:
// Source must be Player.
- if (Player *pSource = _GetScriptPlayer(source, true, step.script))
+ if (Player* pSource = _GetScriptPlayer(source, true, step.script))
pSource->PlayerTalkClass->SendCloseGossip();
break;
case SCRIPT_COMMAND_PLAYMOVIE:
// Source must be Player.
- if (Player *pSource = _GetScriptPlayer(source, true, step.script))
+ if (Player* pSource = _GetScriptPlayer(source, true, step.script))
pSource->SendMovieStart(step.script->PlayMovie.MovieID);
break;