diff options
author | megamage <none@none.none> | 2011-10-18 10:53:34 -0400 |
---|---|---|
committer | megamage <none@none.none> | 2011-10-18 10:53:34 -0400 |
commit | c29ff410015be2ef8c8c55ba3015940962ff56c3 (patch) | |
tree | d2b5b36bbf32bbb695ef0f1456a461294609fd06 /src/server/game/Scripting/MapScripts.cpp | |
parent | e3f8588a227cbf9108f396131a199d75868bf539 (diff) |
Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
Diffstat (limited to 'src/server/game/Scripting/MapScripts.cpp')
-rwxr-xr-x | src/server/game/Scripting/MapScripts.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index b141f889196..8f51eccf791 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -270,7 +270,7 @@ inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) { GameObject* pGameObject = NULL; - CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY())); + CellCoord p(Trinity::ComputeCellCoord(pSearchObject->GetPositionX(), pSearchObject->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; @@ -818,7 +818,7 @@ void Map::ScriptsProcess() { WorldObject* wSource = dynamic_cast <WorldObject*> (source); - CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY())); + CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; |