aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptLoader.cpp
diff options
context:
space:
mode:
authorManuel <manue.l@live.com.ar>2011-01-09 00:00:08 -0300
committerManuel <manue.l@live.com.ar>2011-01-09 00:00:08 -0300
commit5cf76896eb07c449327aaca7c36046027fb955df (patch)
treefb4844e27a521668a79f5fc4a69cce0ec4060f57 /src/server/game/Scripting/ScriptLoader.cpp
parent57173df80f29d796a6de56b877fceff7abe181bc (diff)
Core/Battleground: Implemented blizzlike script for Isle of Conquest, written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
Anyway the map is not yet playable, there are issues not related with the script. I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptLoader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 48056f717dc..794bb106083 100755
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -484,6 +484,7 @@ void AddSC_sholazar_basin();
void AddSC_storm_peaks();
void AddSC_zuldrak();
void AddSC_crystalsong_forest();
+void AddSC_isle_of_conquest();
//outland
void AddSC_boss_exarch_maladaar(); //Auchindoun Auchenai Crypts
@@ -1170,6 +1171,7 @@ void AddNorthrendScripts()
AddSC_storm_peaks();
AddSC_zuldrak();
AddSC_crystalsong_forest();
+ AddSC_isle_of_conquest();
#endif
}