diff options
author | Machiavelli <none@none> | 2010-12-24 23:56:59 +0100 |
---|---|---|
committer | Machiavelli <none@none> | 2010-12-24 23:56:59 +0100 |
commit | 95eb430dc0e5b12b60dbfa1f7d127266776d3b7d (patch) | |
tree | 30f62a5046e859b69c9a658789d0846a01e26f44 /src/server/game/Scripting/ScriptLoader.cpp | |
parent | ac920e763cd9e68416ed9093b9c849ca3f01b5b4 (diff) |
Core: It would help if we would actually load gameobject data before checking respawn links if we want to validate linked_respawn data properly
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.cpp')
0 files changed, 0 insertions, 0 deletions