aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptLoader.h
diff options
context:
space:
mode:
authorNaios <naios-dev@live.de>2016-02-21 02:37:33 +0100
committerNaios <naios-dev@live.de>2016-02-21 15:36:41 +0100
commit5534915f743c707c07cb977bca67c2ff15487597 (patch)
tree18787b9191a3a5c47d9a1d3a9775d99ad4b612f2 /src/server/game/Scripting/ScriptLoader.h
parent3829a73e141132674962e51afe2e02664c9a1871 (diff)
Core/Scripts: Split the huge scriptloader into smaller pieces
* Each subdirectory contains it's own translation unit now which is responsible for loading it's directory * Improves merging & decoupling between 3.3.5 <-> 6.x * Removes unused Battleground loader * Ref #15671
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.h')
-rw-r--r--src/server/game/Scripting/ScriptLoader.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/server/game/Scripting/ScriptLoader.h b/src/server/game/Scripting/ScriptLoader.h
index 5236f09445c..57b62df22d1 100644
--- a/src/server/game/Scripting/ScriptLoader.h
+++ b/src/server/game/Scripting/ScriptLoader.h
@@ -19,18 +19,5 @@
#define SC_SCRIPTLOADER_H
void AddScripts();
-void AddSpellScripts();
-void AddCommandScripts();
-void AddWorldScripts();
-void AddEasternKingdomsScripts();
-void AddKalimdorScripts();
-void AddOutlandScripts();
-void AddNorthrendScripts();
-void AddMaelstromScripts();
-void AddEventScripts();
-void AddPetScripts();
-void AddBattlegroundScripts();
-void AddOutdoorPvPScripts();
-void AddCustomScripts();
#endif