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authorNaios <naios-dev@live.de>2016-02-22 16:23:41 +0100
committerNaios <naios-dev@live.de>2016-02-22 16:25:54 +0100
commit9e43365b3d7817b128ecfc6bfd74f4b2b6fc7c69 (patch)
tree1f25c2b89aae6550ec7645211cd7903bcf346776 /src/server/game/Scripting/ScriptLoader.h
parentb5369b7d874c337f49051f79dba9508f21a218de (diff)
Core/Scripts: Split the huge scriptloader into smaller pieces
* Each subdirectory contains it's own translation unit now which is responsible for loading it's directory * Improves merging & decoupling between 3.3.5 <-> 6.x * Removes unused Battleground loader * Ref #15671 (cherry picked from commit 5534915f743c707c07cb977bca67c2ff15487597)
Diffstat (limited to 'src/server/game/Scripting/ScriptLoader.h')
-rw-r--r--src/server/game/Scripting/ScriptLoader.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/Scripting/ScriptLoader.h b/src/server/game/Scripting/ScriptLoader.h
index 4adb215e130..57b62df22d1 100644
--- a/src/server/game/Scripting/ScriptLoader.h
+++ b/src/server/game/Scripting/ScriptLoader.h
@@ -19,17 +19,5 @@
#define SC_SCRIPTLOADER_H
void AddScripts();
-void AddSpellScripts();
-void AddCommandScripts();
-void AddWorldScripts();
-void AddEasternKingdomsScripts();
-void AddKalimdorScripts();
-void AddOutlandScripts();
-void AddNorthrendScripts();
-void AddEventScripts();
-void AddPetScripts();
-void AddBattlegroundScripts();
-void AddOutdoorPvPScripts();
-void AddCustomScripts();
#endif