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authorKittnz <frederik156@hotmail.com>2017-02-17 20:16:22 +0100
committerKittnz <frederik156@hotmail.com>2017-02-17 20:16:22 +0100
commit343d2c7f914c9342c5d769fd85beb2593dcc12aa (patch)
treee30bb06cb2f1c7ea7de689d56b26f445699a2a4b /src/server/game/Scripting/ScriptMgr.cpp
parentda3e38d5ff97d7200274e53f1d110f1717c58258 (diff)
Game/Scripting: Add OnGameEvent hook for game objects.
Called when specific game event starts
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index f04f288a828..fb4d78bf300 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1776,6 +1776,11 @@ void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff)
tmpscript->OnUpdate(go, diff);
}
+void ScriptMgr::OnGameEvent(bool start, uint16 eventId)
+{
+ FOREACH_SCRIPT(GameObjectScript)->OnGameEvent(start, eventId);
+}
+
bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, GameObject* target)
{
ASSERT(caster);