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author | QAston <qaston@gmail.com> | 2011-05-29 13:18:47 +0200 |
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committer | QAston <qaston@gmail.com> | 2011-05-29 13:18:47 +0200 |
commit | 42a20f14efd4ceede6839d7baa5ab268a06b49d4 (patch) | |
tree | da4e9b39c78638f508e4de88e568423702ee7e9e /src/server/game/Scripting/ScriptMgr.cpp | |
parent | b2096c711ee0440c957b1fe7d12ccf2550725c98 (diff) |
Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions