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authorKittnz <frederik156@hotmail.com>2017-02-07 17:28:16 +0100
committerShauren <shauren.trinity@gmail.com>2019-06-15 18:41:09 +0200
commit5291842a33ac535db351072a230e3da6e43123a7 (patch)
tree8f0154b46dea17e190e5b1febedd504fc94fa096 /src/server/game/Scripting/ScriptMgr.cpp
parentcc020b2a0f36f91bf7fe6f3775c47c83305816bc (diff)
Game/Scripting: Add OnPlayerRepop hook
Called when a player presses release when he died (cherrypicked from d550ba73927350c3f79ff6804609cf2f5d368987)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 73cfa4c5d89..3ed7f855868 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2294,6 +2294,11 @@ void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId)
FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId);
}
+void ScriptMgr::OnPlayerRepop(Player* player)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnPlayerRepop(player);
+}
+
void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId)
{
FOREACH_SCRIPT(PlayerScript)->OnMovieComplete(player, movieId);