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authorclick <none@none>2010-09-11 16:11:07 +0200
committerclick <none@none>2010-09-11 16:11:07 +0200
commit5f6b73fcec312583a93bf0a54eaaae829a58d6ed (patch)
treed84a506a8fd374ee10b0349de85f190a4321b4b6 /src/server/game/Scripting/ScriptMgr.cpp
parenta52982195f3009063a7b32cd8cf5d1f3dedd4308 (diff)
Core/ScriptMgr: Remove incorrect assertion in OnGameObjectDestroyed, and clean up code style (fix by Zor)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 987580a7701..e2da5d20d4c 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -822,7 +822,6 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
void ScriptMgr::OnGameObjectDestroyed(Player* player, GameObject* go, uint32 eventId)
{
- ASSERT(player);
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);