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authorOvah <dreadkiller@gmx.de>2020-01-28 05:48:10 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-20 23:56:31 +0100
commit64fc549be83a2be920c969c11ec20d3f2a2c8e85 (patch)
treef3ddedecdabcbb5b19aca2d7d937097cf58cff13 /src/server/game/Scripting/ScriptMgr.cpp
parente4e7f8b8dc35371c8502a2e52154e8fee601f996 (diff)
Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hook is available for that class as well
(cherry picked from commit ebf116e6a3381835fd2af885bd2721233485b684)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index fd71385152d..d5fd738ebcd 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2329,6 +2329,7 @@ void ScriptMgr::OnQuestObjectiveChange(Player* player, Quest const* quest, Quest
void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos)
{
FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
+ FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
}
SpellScriptLoader::SpellScriptLoader(char const* name)