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author | Trista <aconstantgoal@abv.bg> | 2013-03-07 04:53:51 +0200 |
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committer | Trista <aconstantgoal@abv.bg> | 2013-03-07 04:54:57 +0200 |
commit | 8993eef7231ab558a98f1403e1cf7d7a5ab158dd (patch) | |
tree | 77f8eb4ea3c3d2fc030e032263275a019bf5deeb /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 8ef1bda36b72cb9d21ecef7d9b5554c0e7666e7d (diff) |
Scripts/Eye of Eternity: Fix vehicle crashes
* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets.
* Remove a condition with target mask players since there is a attribute that takes care of that.
Closes #9365
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions