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authortreeston <treeston.mmoc@gmail.com>2016-09-09 19:34:58 +0200
committertreeston <treeston.mmoc@gmail.com>2016-09-09 19:37:04 +0200
commit91c2b3162d350ab1a09053574ad67f45f089175b (patch)
tree6ea5b549bd8845421edcf673d707397cc242fffd /src/server/game/Scripting/ScriptMgr.cpp
parent3c32086b81ea85ddbb5920c11d9f30fbd0953ef6 (diff)
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 85e7fdb212f..2539774b4fa 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1602,12 +1602,13 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
return tmpscript->GetDialogStatus(player, creature);
}
-bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, CreatureTemplate const* cTemplate, CreatureData const* cData, Map const* map)
+bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map)
{
ASSERT(cTemplate);
- GET_SCRIPT_RET(CreatureScript, cTemplate->ScriptID, tmpscript, true);
- return tmpscript->CanSpawn(spawnId, cTemplate, cData, map);
+ CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry);
+ GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true);
+ return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map);
}
CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)