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author | jackpoz <giacomopoz@gmail.com> | 2013-09-05 21:51:02 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2013-09-05 22:10:46 +0200 |
commit | 9ce70fb3c945e7c10c63d78d18e479a1c11b6211 (patch) | |
tree | 4edaac177227497ff0b89a70d6d688835cdf02d5 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | d5d0802262637d5b32555ec453b2034b6be247b8 (diff) |
Core/Guild: Fix memory leak on Guild disband
Fix memory leak when disbanding a Guild, removed from GuildMgr but never deleted. Due to the different ways of how Guild::Disband() and Guild::DeleteMember() are called, each call to these methods has a different way to delete the Guild if empty/invalid.
Valgrind log:
2,127 (240 direct, 1,887 indirect) bytes in 1 blocks are definitely lost in loss record 54 of 81
at operator new(unsigned long) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
by guild_commandscript::HandleGuildCreateCommand(ChatHandler*, char const*) (cs_guild.cpp:91)
by ChatHandler::ExecuteCommandInTable(ChatCommand*, char const*, std::string const&) (Chat.cpp:339)
by ChatHandler::ExecuteCommandInTable(ChatCommand*, char const*, std::string const&) (Chat.cpp:320)
by ChatHandler::ParseCommands(char const*) (Chat.cpp:466)
by WorldSession::HandleMessagechatOpcode(WorldPacket&) (ChatHandler.cpp:217)
by WorldSession::Update(unsigned int, PacketFilter&) (WorldSession.cpp:317)
by World::UpdateSessions(unsigned int) (World.cpp:2632)
by World::Update(unsigned int) (World.cpp:1989)
by WorldRunnable::run() (WorldRunnable.cpp:60)
by ACE_Based::Thread::ThreadTask(void*) (Threading.cpp:186)
by ACE_OS_Thread_Adapter::invoke() (in /usr/lib/libACE-6.0.3.so)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions