diff options
author | Shauren <shauren.trinity@gmail.com> | 2012-04-14 17:49:51 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2012-04-14 17:49:51 +0200 |
commit | a3bdaf7e6d614f081ddc073aa6cec3e158f8617f (patch) | |
tree | 2a56a832c3ed0135a8cd41762b9173f055aec04d /src/server/game/Scripting/ScriptMgr.cpp | |
parent | ab8e69873c23ca48f981930d443509225792a070 (diff) |
Core/Scripts: Added support for creating custom GameObjectAI classes, similar to how creature scripts work.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index aac615180c8..9de0951c5ef 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -954,6 +954,14 @@ bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effInd return tmpscript->OnDummyEffect(caster, spellId, effIndex, target); } +GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* go) +{ + ASSERT(go); + + GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, NULL); + tmpscript->GetAI(go); +} + bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger) { ASSERT(player); |