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authorShauren <shauren.trinity@gmail.com>2012-04-14 17:49:51 +0200
committerShauren <shauren.trinity@gmail.com>2012-04-14 17:49:51 +0200
commita3bdaf7e6d614f081ddc073aa6cec3e158f8617f (patch)
tree2a56a832c3ed0135a8cd41762b9173f055aec04d /src/server/game/Scripting/ScriptMgr.cpp
parentab8e69873c23ca48f981930d443509225792a070 (diff)
Core/Scripts: Added support for creating custom GameObjectAI classes, similar to how creature scripts work.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index aac615180c8..9de0951c5ef 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -954,6 +954,14 @@ bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effInd
return tmpscript->OnDummyEffect(caster, spellId, effIndex, target);
}
+GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* go)
+{
+ ASSERT(go);
+
+ GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, NULL);
+ tmpscript->GetAI(go);
+}
+
bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
{
ASSERT(player);