diff options
author | Spp <spp@jorge.gr> | 2013-11-08 11:12:17 +0100 |
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committer | Spp <spp@jorge.gr> | 2013-11-08 11:12:17 +0100 |
commit | ab2d26cb910ea9d24ae87d6342f0cbc264fc16cf (patch) | |
tree | 87c7ff135e2c45773a25a900d1872aa6fa8afd08 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 990e4c78514e3a3f8e8905cf22dfacbb0c4fba67 (diff) | |
parent | 94e2b9332a1f6ceec024338b8f41cd3dca099a40 (diff) |
Merge branch 'master' into 4.3.4
Conflicts:
src/server/game/AI/EventAI/CreatureEventAI.cpp
src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Conditions/ConditionMgr.cpp
src/server/game/DataStores/DBCStores.cpp
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetitionsHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Instances/InstanceScript.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellMgr.cpp
src/server/game/Tools/PlayerDump.cpp
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reload.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/Spells/spell_warlock.cpp
src/server/worldserver/worldserver.conf.dist
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index b4fe3ef8640..ddf6fe3a093 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -62,7 +62,7 @@ class ScriptRegistry { if (it->second == script) { - TC_LOG_ERROR(LOG_FILTER_TSCR, "Script '%s' has same memory pointer as '%s'.", + TC_LOG_ERROR("scripts", "Script '%s' has same memory pointer as '%s'.", script->GetName().c_str(), it->second->GetName().c_str()); return; @@ -98,7 +98,7 @@ class ScriptRegistry else { // If the script is already assigned -> delete it! - TC_LOG_ERROR(LOG_FILTER_TSCR, "Script '%s' already assigned with the same script name, so the script can't work.", + TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.", script->GetName().c_str()); ASSERT(false); // Error that should be fixed ASAP. @@ -108,7 +108,7 @@ class ScriptRegistry { // The script uses a script name from database, but isn't assigned to anything. if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos) - TC_LOG_ERROR(LOG_FILTER_SQL, "Script named '%s' does not have a script name assigned in database.", + TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.", script->GetName().c_str()); // These scripts don't get stored anywhere so throw them into this to avoid leaking memory @@ -186,12 +186,12 @@ void ScriptMgr::Initialize() LoadDatabase(); - TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts"); + TC_LOG_INFO("server.loading", "Loading C++ scripts"); FillSpellSummary(); AddScripts(); - TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime)); } void ScriptMgr::Unload() @@ -1419,7 +1419,7 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId) : ScriptObject(name), MapScript<Map>(mapId) { if (GetEntry() && !GetEntry()->IsWorldMap()) - TC_LOG_ERROR(LOG_FILTER_TSCR, "WorldMapScript for map %u is invalid.", mapId); + TC_LOG_ERROR("scripts", "WorldMapScript for map %u is invalid.", mapId); ScriptRegistry<WorldMapScript>::AddScript(this); } @@ -1428,7 +1428,7 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId) : ScriptObject(name), MapScript<InstanceMap>(mapId) { if (GetEntry() && !GetEntry()->IsDungeon()) - TC_LOG_ERROR(LOG_FILTER_TSCR, "InstanceMapScript for map %u is invalid.", mapId); + TC_LOG_ERROR("scripts", "InstanceMapScript for map %u is invalid.", mapId); ScriptRegistry<InstanceMapScript>::AddScript(this); } @@ -1437,7 +1437,7 @@ BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId) : ScriptObject(name), MapScript<BattlegroundMap>(mapId) { if (GetEntry() && !GetEntry()->IsBattleground()) - TC_LOG_ERROR(LOG_FILTER_TSCR, "BattlegroundMapScript for map %u is invalid.", mapId); + TC_LOG_ERROR("scripts", "BattlegroundMapScript for map %u is invalid.", mapId); ScriptRegistry<BattlegroundMapScript>::AddScript(this); } |