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path: root/src/server/game/Scripting/ScriptMgr.cpp
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Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index b4fe3ef8640..ddf6fe3a093 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -62,7 +62,7 @@ class ScriptRegistry
{
if (it->second == script)
{
- TC_LOG_ERROR(LOG_FILTER_TSCR, "Script '%s' has same memory pointer as '%s'.",
+ TC_LOG_ERROR("scripts", "Script '%s' has same memory pointer as '%s'.",
script->GetName().c_str(), it->second->GetName().c_str());
return;
@@ -98,7 +98,7 @@ class ScriptRegistry
else
{
// If the script is already assigned -> delete it!
- TC_LOG_ERROR(LOG_FILTER_TSCR, "Script '%s' already assigned with the same script name, so the script can't work.",
+ TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
script->GetName().c_str());
ASSERT(false); // Error that should be fixed ASAP.
@@ -108,7 +108,7 @@ class ScriptRegistry
{
// The script uses a script name from database, but isn't assigned to anything.
if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
- TC_LOG_ERROR(LOG_FILTER_SQL, "Script named '%s' does not have a script name assigned in database.",
+ TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.",
script->GetName().c_str());
// These scripts don't get stored anywhere so throw them into this to avoid leaking memory
@@ -186,12 +186,12 @@ void ScriptMgr::Initialize()
LoadDatabase();
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts");
+ TC_LOG_INFO("server.loading", "Loading C++ scripts");
FillSpellSummary();
AddScripts();
- TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
void ScriptMgr::Unload()
@@ -1419,7 +1419,7 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<Map>(mapId)
{
if (GetEntry() && !GetEntry()->IsWorldMap())
- TC_LOG_ERROR(LOG_FILTER_TSCR, "WorldMapScript for map %u is invalid.", mapId);
+ TC_LOG_ERROR("scripts", "WorldMapScript for map %u is invalid.", mapId);
ScriptRegistry<WorldMapScript>::AddScript(this);
}
@@ -1428,7 +1428,7 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<InstanceMap>(mapId)
{
if (GetEntry() && !GetEntry()->IsDungeon())
- TC_LOG_ERROR(LOG_FILTER_TSCR, "InstanceMapScript for map %u is invalid.", mapId);
+ TC_LOG_ERROR("scripts", "InstanceMapScript for map %u is invalid.", mapId);
ScriptRegistry<InstanceMapScript>::AddScript(this);
}
@@ -1437,7 +1437,7 @@ BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<BattlegroundMap>(mapId)
{
if (GetEntry() && !GetEntry()->IsBattleground())
- TC_LOG_ERROR(LOG_FILTER_TSCR, "BattlegroundMapScript for map %u is invalid.", mapId);
+ TC_LOG_ERROR("scripts", "BattlegroundMapScript for map %u is invalid.", mapId);
ScriptRegistry<BattlegroundMapScript>::AddScript(this);
}