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authortreeston <treeston.mmoc@gmail.com>2016-09-09 16:21:27 +0200
committertreeston <treeston.mmoc@gmail.com>2016-09-09 16:21:27 +0200
commitb3d44d6c366c7e4f12a6ce30ee5cf6b9bff68a06 (patch)
tree5b0518a14d556de4944ebaa977a17a1ce2f5955a /src/server/game/Scripting/ScriptMgr.cpp
parent9180bcd404ff0a89144bbe834a2efe189bd0eb86 (diff)
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index bd3f9cf2bfe..85e7fdb212f 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1602,6 +1602,14 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
return tmpscript->GetDialogStatus(player, creature);
}
+bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, CreatureTemplate const* cTemplate, CreatureData const* cData, Map const* map)
+{
+ ASSERT(cTemplate);
+
+ GET_SCRIPT_RET(CreatureScript, cTemplate->ScriptID, tmpscript, true);
+ return tmpscript->CanSpawn(spawnId, cTemplate, cData, map);
+}
+
CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
{
ASSERT(creature);