diff options
author | Naios <naios-dev@live.de> | 2015-11-04 20:06:20 +0100 |
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committer | Naios <naios-dev@live.de> | 2015-11-04 20:52:13 +0100 |
commit | b7b49fe35f87e83813466cb302ff17381792e607 (patch) | |
tree | 3e4d3667e7e11b37013a3ec3421f08092ed0fa88 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 12d1993994b11785174c7caa7d7f9b5aa87d8411 (diff) |
Core/Globals: Use std::string rather than char* to pass script names around.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 301a25fa6a4..e12d6a137c6 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -129,7 +129,7 @@ class ScriptRegistry { // Get an ID for the script. An ID only exists if it's a script that is assigned in the database // through a script name (or similar). - uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str()); + uint32 id = sObjectMgr->GetScriptId(script->GetName()); if (id) { // Try to find an existing script. |