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authorRochet2 <rochet2@post.com>2016-09-09 22:11:36 +0300
committerjackpoz <giacomopoz@gmail.com>2016-09-09 21:11:36 +0200
commitc52566a8881bdcd1cc33279e1a10621648cb664e (patch)
treece4af695f636fe987bf41a6872105ac45024b85b /src/server/game/Scripting/ScriptMgr.cpp
parent0c2c88ed5025d9b51b6cbdf0603ceaf1ea54c80a (diff)
Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 75ab7c0d277..75f1e6f84ec 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2115,9 +2115,9 @@ void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newAre
FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
}
-void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status)
+void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId)
{
- FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId, status);
+ FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId);
}
// Account