diff options
author | Mykhailo Redko <ovitnez@gmail.com> | 2024-02-13 16:55:37 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-02-13 15:55:37 +0100 |
commit | ca1560f043df275d9241055adbf61a393666a533 (patch) | |
tree | 594263c2cce9d067bc9e550e785c355740ecf465 /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 1b878209354723138d2f5d969ee53255e6db94d4 (diff) |
Core/Players: Improvements for talent reset logic. (#29580)
* Clean up Player::ResetTalents() from unnecessary logic, such as withdrawing money. Move it to more suitable places.
* Implemented SMSG_TALENTS_INVOLUNTARILY_RESET and use it instead of old trinity_string.
* Do not reset the accumulated talent reset cost if CONFIG_NO_RESET_TALENT_COST is enabled.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 3252ca8d893..b35aa9760b7 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1843,9 +1843,9 @@ void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player* player, uint32 points) FOREACH_SCRIPT(PlayerScript)->OnFreeTalentPointsChanged(player, points); } -void ScriptMgr::OnPlayerTalentsReset(Player* player, bool noCost) +void ScriptMgr::OnPlayerTalentsReset(Player* player, bool involuntarily) { - FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, noCost); + FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, involuntarily); } void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount) @@ -2591,7 +2591,7 @@ void PlayerScript::OnFreeTalentPointsChanged(Player* /*player*/, uint32 /*points { } -void PlayerScript::OnTalentsReset(Player* /*player*/, bool /*noCost*/) +void PlayerScript::OnTalentsReset(Player* /*player*/, bool /*involuntarily*/) { } |