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authorQAston <none@none>2010-10-04 17:44:49 +0200
committerQAston <none@none>2010-10-04 17:44:49 +0200
commitcaaa77deb285d65b1bc3a0c6f7b5f88ec3508d0c (patch)
treec4ae1d28125763aff7b4a4adbf2b188c40f7094c /src/server/game/Scripting/ScriptMgr.cpp
parent5adaf5887ec3bbc5af122966b506d33deccf8814 (diff)
Core/ScriptSystem:
Add basic code for runtime checks of function calls in AuraScripts Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead Unload aura scripts memory on aura delete --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 08c3f181c4b..a71ad0dcb8e 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -307,6 +307,8 @@ void ScriptMgr::CreateSpellScripts(uint32 spell_id, std::list<SpellScript *> & s
if (!script)
continue;
+ script->_Init(&tmpscript->GetName(), spell_id);
+
script_vector.push_back(script);
}
}
@@ -326,6 +328,8 @@ void ScriptMgr::CreateAuraScripts(uint32 spell_id, std::list<AuraScript *> & scr
if (!script)
continue;
+ script->_Init(&tmpscript->GetName(), spell_id);
+
script_vector.push_back(script);
}
}