diff options
author | QAston <none@none> | 2010-10-04 17:44:49 +0200 |
---|---|---|
committer | QAston <none@none> | 2010-10-04 17:44:49 +0200 |
commit | caaa77deb285d65b1bc3a0c6f7b5f88ec3508d0c (patch) | |
tree | c4ae1d28125763aff7b4a4adbf2b188c40f7094c /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 5adaf5887ec3bbc5af122966b506d33deccf8814 (diff) |
Core/ScriptSystem:
Add basic code for runtime checks of function calls in AuraScripts
Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
Unload aura scripts memory on aura delete
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 08c3f181c4b..a71ad0dcb8e 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -307,6 +307,8 @@ void ScriptMgr::CreateSpellScripts(uint32 spell_id, std::list<SpellScript *> & s if (!script) continue; + script->_Init(&tmpscript->GetName(), spell_id); + script_vector.push_back(script); } } @@ -326,6 +328,8 @@ void ScriptMgr::CreateAuraScripts(uint32 spell_id, std::list<AuraScript *> & scr if (!script) continue; + script->_Init(&tmpscript->GetName(), spell_id); + script_vector.push_back(script); } } |