diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-08-23 14:33:28 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-10-22 23:47:51 +0200 |
commit | e4e8c1c59c8b37216814526b4d2551f23934f465 (patch) | |
tree | a135fb3fc2adff0bded65f29d0e165b668a63c5c /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 6a91fe3fbe28e3bf36ab6107b9c6cbb842f65262 (diff) |
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
(cherry picked from commit 042f5515e4f3e52b0d2e23d9b9e147041849ce12)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index b5e587eb149..b1022b43967 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -479,7 +479,9 @@ class CreatureGameObjectAreaTriggerScriptRegistrySwapHooks if (!creature->IsAlive()) return; - creature->AI_InitializeAndEnable(); + creature->AI()->InitializeAI(); + if (creature->GetVehicleKit()) + creature->GetVehicleKit()->Reset(); creature->AI()->EnterEvadeMode(); // Cast a dummy visual spell asynchronously here to signal |