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authortreeston <treeston.mmoc@gmail.com>2016-09-09 16:21:27 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-26 15:30:15 +0100
commite941d7e04b41e9f7236db6981b7ddb1d071453ea (patch)
tree6c8f40a24a5e993646f9abc11035a7e2f50c0d65 /src/server/game/Scripting/ScriptMgr.cpp
parent9c36dd7e947d483767b545b79e586c95e29e4305 (diff)
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep.
(cherry picked from commit b3d44d6c366c7e4f12a6ce30ee5cf6b9bff68a06) Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on difficulty > 0. (cherry picked from commit 91c2b3162d350ab1a09053574ad67f45f089175b) Build fix. (cherry picked from commit a9f1151f2ca56394e315d0b07741c240ef59c2ff) Fine, this time I actually built it. Promise. (cherry picked from commit 0c2c88ed5025d9b51b6cbdf0603ceaf1ea54c80a)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 7c94aa3ed55..8ad749ef53a 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1706,6 +1706,15 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
return tmpscript->GetDialogStatus(player, creature);
}
+bool ScriptMgr::CanSpawn(ObjectGuid::LowType spawnId, uint32 entry, CreatureTemplate const* actTemplate, CreatureData const* cData, Map const* map)
+{
+ ASSERT(actTemplate);
+
+ CreatureTemplate const* baseTemplate = sObjectMgr->GetCreatureTemplate(entry);
+ GET_SCRIPT_RET(CreatureScript, baseTemplate->ScriptID, tmpscript, true);
+ return tmpscript->CanSpawn(spawnId, entry, baseTemplate, actTemplate, cData, map);
+}
+
CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
{
ASSERT(creature);