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authorleak <none@none>2010-12-19 17:06:33 +0100
committerleak <none@none>2010-12-19 17:06:33 +0100
commitfd694cd2324a7e2d61d833a78024b68fd3605053 (patch)
tree2fb48411eb25ff627b56786b66c96dd646a30651 /src/server/game/Scripting/ScriptMgr.cpp
parent9c35e10444b24848e0a909c46727ac2a312ab5de (diff)
Streamlining loading functions for server startup
- Added a couple of timer outputs - Improved code consistency between loading functions - Progess bars should look and behave similar on all OS now (sLog.outString() is not needed anymore to replace the progress bar in log files) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index ec27831c3f9..055c7ae1f8b 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -178,17 +178,19 @@ ScriptMgr::~ScriptMgr()
void ScriptMgr::Initialize()
{
+ uint32 oldMSTime = getMSTime();
+
LoadDatabase();
sLog.outString("Loading C++ scripts");
barGoLink bar(1);
bar.step();
- sLog.outString();
-
+
FillSpellSummary();
AddScripts();
- sLog.outString(">> Loaded %u C++ scripts", GetScriptCount());
+ sLog.outString(">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
+ sLog.outString();
}
void ScriptMgr::LoadDatabase()