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authorleak <leak@bitmx.net>2014-07-01 00:54:09 +0200
committerleak <leak@bitmx.net>2014-07-01 00:54:09 +0200
commit029bad6698df6ac9556fe308342e616f4a7a8cc7 (patch)
tree01142dad7e748aba7799b9c296ccc4cf11db886f /src/server/game/Scripting/ScriptMgr.h
parentd39a013b6b979a5158bf86c37a197cb902b2c2f9 (diff)
Replaced all remaining ACE based Singletons
Replaced ACE base AutoPtr class with shared_ptr Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index ee95759c72e..4f6027bedec 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -20,7 +20,6 @@
#define SC_SCRIPTMGR_H
#include "Common.h"
-#include <ace/Singleton.h>
#include <ace/Atomic_Op.h>
#include "DBCStores.h"
@@ -869,20 +868,23 @@ class GroupScript : public ScriptObject
};
// Placed here due to ScriptRegistry::AddScript dependency.
-#define sScriptMgr ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance()
+#define sScriptMgr ScriptMgr::instance()
// Manages registration, loading, and execution of scripts.
class ScriptMgr
{
- friend class ACE_Singleton<ScriptMgr, ACE_Null_Mutex>;
friend class ScriptObject;
private:
-
ScriptMgr();
virtual ~ScriptMgr();
public: /* Initialization */
+ static ScriptMgr* instance()
+ {
+ static ScriptMgr* instance = new ScriptMgr();
+ return instance;
+ }
void Initialize();
void LoadDatabase();