diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-07-19 23:18:19 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-07-19 23:18:19 +0200 |
commit | 073a036d84365dae60a70064eb67e68f0447bd72 (patch) | |
tree | b9c74a852d8135c26e3d952e26ade11155c65f29 /src/server/game/Scripting/ScriptMgr.h | |
parent | 83b32667940844a257059965711284c9ab38ce44 (diff) |
Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index d729a0309f0..06ab3c2d0c8 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -522,7 +522,7 @@ class TC_GAME_API BattlefieldScript : public ScriptObject ~BattlefieldScript(); - virtual Battlefield* GetBattlefield() const = 0; + virtual Battlefield* GetBattlefield(Map* map) const = 0; }; class TC_GAME_API BattlegroundScript : public ScriptObject @@ -1146,7 +1146,7 @@ class TC_GAME_API ScriptMgr public: /* BattlefieldScript */ - Battlefield* CreateBattlefield(uint32 scriptId); + Battlefield* CreateBattlefield(uint32 scriptId, Map* map); public: /* BattlegroundScript */ |