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authorShauren <shauren.trinity@gmail.com>2022-07-19 23:18:19 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-19 23:18:19 +0200
commit073a036d84365dae60a70064eb67e68f0447bd72 (patch)
treeb9c74a852d8135c26e3d952e26ade11155c65f29 /src/server/game/Scripting/ScriptMgr.h
parent83b32667940844a257059965711284c9ab38ce44 (diff)
Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index d729a0309f0..06ab3c2d0c8 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -522,7 +522,7 @@ class TC_GAME_API BattlefieldScript : public ScriptObject
~BattlefieldScript();
- virtual Battlefield* GetBattlefield() const = 0;
+ virtual Battlefield* GetBattlefield(Map* map) const = 0;
};
class TC_GAME_API BattlegroundScript : public ScriptObject
@@ -1146,7 +1146,7 @@ class TC_GAME_API ScriptMgr
public: /* BattlefieldScript */
- Battlefield* CreateBattlefield(uint32 scriptId);
+ Battlefield* CreateBattlefield(uint32 scriptId, Map* map);
public: /* BattlegroundScript */