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authorTreeston <treeston.mmoc@gmail.com>2020-09-07 18:25:39 +0200
committerTreeston <treeston.mmoc@gmail.com>2020-09-07 18:25:49 +0200
commit0c7f6ac89fcc5fdc7f4435a6c1b673c752eb1e41 (patch)
tree16d5963ea7984c4eacab8b1bc52759f6d77fa7ad /src/server/game/Scripting/ScriptMgr.h
parent141d3d27185f02c300c1530d9cecb44b473e7fda (diff)
Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandleOnce, and make its return value useful.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index dc14ba03b8f..0f5caa70a30 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -462,7 +462,8 @@ class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript
bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) final override;
protected:
- virtual bool _OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) = 0;
+ // returns true if the trigger was successfully handled, false if we should try again next time
+ virtual bool TryHandleOnce(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) = 0;
void ResetAreaTriggerDone(InstanceScript* /*instance*/, uint32 /*triggerId*/);
void ResetAreaTriggerDone(Player const* /*player*/, AreaTriggerEntry const* /*trigger*/);
};