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authorShauren <none@none>2010-12-22 21:25:23 +0100
committerShauren <none@none>2010-12-22 21:25:23 +0100
commit0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch)
treeb88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/game/Scripting/ScriptMgr.h
parent0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff)
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 674b587bff8..ad70afbcf70 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -751,7 +751,7 @@ public:
};
// Placed here due to ScriptRegistry::AddScript dependency.
-#define sScriptMgr (*ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance())
+#define sScriptMgr ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance()
// Manages registration, loading, and execution of scripts.
class ScriptMgr
@@ -1024,7 +1024,7 @@ class ScriptMgr
if (!existing)
{
ScriptPointerList[id] = script;
- sScriptMgr.IncrementScriptCount();
+ sScriptMgr->IncrementScriptCount();
}
else
{
@@ -1047,7 +1047,7 @@ class ScriptMgr
{
// We're dealing with a code-only script; just add it.
ScriptPointerList[_scriptIdCounter++] = script;
- sScriptMgr.IncrementScriptCount();
+ sScriptMgr->IncrementScriptCount();
}
}