diff options
author | Wyrserth <43747507+Wyrserth@users.noreply.github.com> | 2019-05-30 17:35:18 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-08 23:51:07 +0100 |
commit | 1edd93bc0c443cdabc104af9f440e07b6d473a08 (patch) | |
tree | 0ca0fc83da9b428f92909bb9ae5aeace9e20050c /src/server/game/Scripting/ScriptMgr.h | |
parent | 2cade0e6e3fb35192487882f7c4ada196866f39f (diff) |
Core/Script: add script hook to allow overriding of a vehicle passenger's exit position (#23322)
* Core/Script: add script hook to allow overriding of a vehicle passenger's exit position.
* Allow to change orientation, and fix nopch.
* Keep original orientation, thanks jackpoz!
* Update Unit.cpp
Code cleanup
* Update Unit.cpp
(cherry picked from commit 88c6c61b95ac2b2f911b519136770479d31de27d)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 5116d043ad9..7f77a6bba1c 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -71,6 +71,7 @@ struct CreatureTemplate; struct CreatureData; struct ItemTemplate; struct MapEntry; +struct Position; struct QuestObjective; struct SceneTemplate; @@ -410,6 +411,9 @@ class TC_GAME_API UnitScript : public ScriptObject // Called when Spell Damage is being Dealt virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/, SpellInfo const* /*spellInfo*/) { } + + // Called when an unit exits a vehicle + virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { } }; class TC_GAME_API CreatureScript : public ScriptObject @@ -1138,6 +1142,7 @@ class TC_GAME_API ScriptMgr void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage); void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage); void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo); + void ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos); public: /* AreaTriggerEntityScript */ |