diff options
author | Naios <naios-dev@live.de> | 2016-03-16 15:34:25 +0100 |
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committer | Naios <naios-dev@live.de> | 2016-03-19 23:19:54 +0100 |
commit | 28d8f7f70dcf01b5c849f30846c6b86a11dea7e7 (patch) | |
tree | 34ad6f626603ef4533a7b7b49d3c7c9987ef729f /src/server/game/Scripting/ScriptMgr.h | |
parent | 5fe83abbe57c9c640bbfc506f0e879c2ae4f81a9 (diff) |
CMake: Use inherited dependencies in scripts
* Removes the circular dependency between game <-> scripts
(cherry picked from commit 96bc31924a5a418d37bd961ef2880f9072126348)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index fc04b0c7b8b..79c1bc3f60f 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -863,6 +863,15 @@ class ScriptMgr void IncrementScriptCount() { ++_scriptCount; } uint32 GetScriptCount() const { return _scriptCount; } + typedef void(*ScriptLoaderCallbackType)(); + + /// Sets the script loader callback which is invoked to load scripts + /// (Workaround for circular dependency game <-> scripts) + void SetScriptLoader(ScriptLoaderCallbackType script_loader_callback) + { + _script_loader_callback = script_loader_callback; + } + public: /* Unloading */ void Unload(); @@ -1097,6 +1106,8 @@ class ScriptMgr //atomic op counter for active scripts amount std::atomic<uint64> _scheduledScripts; + + ScriptLoaderCallbackType _script_loader_callback; }; #endif |