aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Scripting/ScriptMgr.h
diff options
context:
space:
mode:
authorWyrserth <43747507+Wyrserth@users.noreply.github.com>2019-05-17 20:38:15 +0200
committerShauren <shauren.trinity@gmail.com>2019-05-17 20:38:15 +0200
commit404c4f8091693a1b9b7c914e7e9373c40c53141a (patch)
tree3f08434a984526b991154df7b37f12618254b4df /src/server/game/Scripting/ScriptMgr.h
parent908fbf48d2f6a51c6976c5ed21eee7f165b2f507 (diff)
Core/Scripts: implement a PlayerScript hook called when a quest's objective receives progress (#23286)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 910ccb8612c..077bbddaf8f 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -699,6 +699,9 @@ class TC_GAME_API PlayerScript : public ScriptObject
// Called when a player changes to a new map (after moving to new map)
virtual void OnMapChanged(Player* /*player*/) { }
+ // Called when a player obtains progress on a quest's objective
+ virtual void OnQuestObjectiveProgress(Player* /*player*/, Quest const* /*quest*/, uint32 /*objectiveIndex*/, uint16 /*progress*/) { }
+
// Called after a player's quest status has been changed
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
@@ -1011,6 +1014,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
+ void OnQuestObjectiveProgress(Player* player, Quest const* quest, uint32 objectiveIndex, uint16 progress);
void OnQuestStatusChange(Player* player, uint32 questId);
void OnPlayerRepop(Player* player);