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-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 910ccb8612c..077bbddaf8f 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -699,6 +699,9 @@ class TC_GAME_API PlayerScript : public ScriptObject
// Called when a player changes to a new map (after moving to new map)
virtual void OnMapChanged(Player* /*player*/) { }
+ // Called when a player obtains progress on a quest's objective
+ virtual void OnQuestObjectiveProgress(Player* /*player*/, Quest const* /*quest*/, uint32 /*objectiveIndex*/, uint16 /*progress*/) { }
+
// Called after a player's quest status has been changed
virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
@@ -1011,6 +1014,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
+ void OnQuestObjectiveProgress(Player* player, Quest const* quest, uint32 objectiveIndex, uint16 progress);
void OnQuestStatusChange(Player* player, uint32 questId);
void OnPlayerRepop(Player* player);