diff options
author | funjoker <torti-esser@web.de> | 2017-11-18 12:40:56 +0100 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-11-18 12:40:56 +0100 |
commit | 465012978f1f90a6917ba9129424d2bf749fe269 (patch) | |
tree | 57ebde1cf34bee05face19c3a20b2e329e105cbb /src/server/game/Scripting/ScriptMgr.h | |
parent | 2fc628ae8d432247440e6073344d083a9f7cb018 (diff) |
Core/Scripting: Implemented Conversation scripts (#20758)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index eea4d7cc39c..fb1e8668558 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -33,6 +33,7 @@ class Battleground; class BattlegroundMap; class Channel; class ChatCommand; +class Conversation; class Creature; class CreatureAI; class DynamicObject; @@ -859,6 +860,17 @@ class TC_GAME_API AreaTriggerEntityScript : public ScriptObject virtual AreaTriggerAI* GetAI(AreaTrigger* /*at*/) const { return nullptr; } }; +class TC_GAME_API ConversationScript : public ScriptObject +{ + protected: + ConversationScript(char const* name); + + public: + + // Called when Conversation is created but not added to Map yet. + virtual void OnConversationCreate(Conversation* /*conversation*/, Unit* /*creator*/) { } +}; + class TC_GAME_API SceneScript : public ScriptObject { protected: @@ -1161,7 +1173,12 @@ class TC_GAME_API ScriptMgr AreaTriggerAI* GetAreaTriggerAI(AreaTrigger* areaTrigger); + public: /* ConversationScript */ + + void OnConversationCreate(Conversation* conversation, Unit* creator); + public: /* SceneScript */ + void OnSceneStart(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate); void OnSceneTrigger(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate, std::string const& triggerName); void OnSceneCancel(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate); |