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authorShauren <shauren.trinity@gmail.com>2016-03-13 00:12:42 +0100
committerShauren <shauren.trinity@gmail.com>2016-03-13 00:12:42 +0100
commit50c8efecc5d3c7336a0f77ce7659d383293ad0f5 (patch)
tree6f2a29ef3782b0369d72dd2a27f17d81921e4662 /src/server/game/Scripting/ScriptMgr.h
parent0daba931ef8e57777ed98a94a0a51c0690ba3d9c (diff)
Core/Misc: Removed OnUnknownPacketReceive script hook - it could never be called
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index ffc50a51e06..fc04b0c7b8b 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -228,10 +228,6 @@ class ServerScript : public ScriptObject
// Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so
// reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets
virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
-
- // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal
- // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose).
- virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
};
class WorldScript : public ScriptObject
@@ -885,7 +881,6 @@ class ScriptMgr
void OnSocketClose(std::shared_ptr<WorldSocket> socket);
void OnPacketReceive(WorldSession* session, WorldPacket const& packet);
void OnPacketSend(WorldSession* session, WorldPacket const& packet);
- void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet);
public: /* WorldScript */