diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-03-13 00:12:42 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-03-13 00:12:42 +0100 |
commit | 50c8efecc5d3c7336a0f77ce7659d383293ad0f5 (patch) | |
tree | 6f2a29ef3782b0369d72dd2a27f17d81921e4662 /src/server/game/Scripting/ScriptMgr.h | |
parent | 0daba931ef8e57777ed98a94a0a51c0690ba3d9c (diff) |
Core/Misc: Removed OnUnknownPacketReceive script hook - it could never be called
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index ffc50a51e06..fc04b0c7b8b 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -228,10 +228,6 @@ class ServerScript : public ScriptObject // Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so // reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } - - // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal - // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose). - virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } }; class WorldScript : public ScriptObject @@ -885,7 +881,6 @@ class ScriptMgr void OnSocketClose(std::shared_ptr<WorldSocket> socket); void OnPacketReceive(WorldSession* session, WorldPacket const& packet); void OnPacketSend(WorldSession* session, WorldPacket const& packet); - void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet); public: /* WorldScript */ |