diff options
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index ffc50a51e06..fc04b0c7b8b 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -228,10 +228,6 @@ class ServerScript : public ScriptObject // Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so // reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } - - // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal - // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose). - virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } }; class WorldScript : public ScriptObject @@ -885,7 +881,6 @@ class ScriptMgr void OnSocketClose(std::shared_ptr<WorldSocket> socket); void OnPacketReceive(WorldSession* session, WorldPacket const& packet); void OnPacketSend(WorldSession* session, WorldPacket const& packet); - void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet); public: /* WorldScript */ |