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authorShauren <shauren.trinity@gmail.com>2016-03-13 00:12:09 +0100
committerShauren <shauren.trinity@gmail.com>2016-03-13 00:12:09 +0100
commit5a6db6e84d98949ad511d8fe66752cb0c7d6e6d7 (patch)
tree9340bb221e3536de19d9a747f819f0af5a0ba819 /src/server/game/Scripting/ScriptMgr.h
parent811b29c8e1ebdd0e12a2a3eb7c9586b04d7f5e62 (diff)
Core/Misc: Minimize differences between branches in WorldSession::Update
This commit removes OnUnknownPacketReceive script hook - it could never be fired anyway at that point
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 750298eec86..905513da896 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -229,10 +229,6 @@ class ServerScript : public ScriptObject
// Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so
// reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets
virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
-
- // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal
- // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose).
- virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
};
class WorldScript : public ScriptObject
@@ -886,7 +882,6 @@ class ScriptMgr
void OnSocketClose(std::shared_ptr<WorldSocket> socket);
void OnPacketReceive(WorldSession* session, WorldPacket const& packet);
void OnPacketSend(WorldSession* session, WorldPacket const& packet);
- void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet);
public: /* WorldScript */