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authormegamage <none@none.none>2011-10-07 17:56:47 -0700
committermegamage <none@none.none>2011-10-07 17:56:47 -0700
commit679802ecf40ed3f970aff74f26d8bec5b288d81a (patch)
tree28ccad306faf876cf8b6f1bfdae6b0a9f2c8733e /src/server/game/Scripting/ScriptMgr.h
parent1e44044a8f21c36847bdc544dcf89f83b02b941a (diff)
parent5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (diff)
Merge pull request #3400 from Bootz/master
REPO: Code-Style fixes... (Part duece)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 5925992a3c2..b3ba7f0a89c 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -69,7 +69,7 @@ struct OutdoorPvPData;
#define VISIBLE_RANGE 166.0f //MAX visible range (size of grid)
// Generic scripting text function.
-void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* pTarget = NULL);
+void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target = NULL);
/*
TODO: Add more script type classes.