diff options
author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
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committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
commit | 5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch) | |
tree | 887be454d8d9d1a916d8085a243a2afaff2c0dbe /src/server/game/Scripting/ScriptMgr.h | |
parent | c89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff) |
REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 5925992a3c2..b3ba7f0a89c 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -69,7 +69,7 @@ struct OutdoorPvPData; #define VISIBLE_RANGE 166.0f //MAX visible range (size of grid) // Generic scripting text function. -void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* pTarget = NULL); +void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target = NULL); /* TODO: Add more script type classes. |