diff options
author | LilleCarl <lillecarl@gmail.com> | 2013-10-11 21:49:06 +0200 |
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committer | LilleCarl <lillecarl@gmail.com> | 2013-10-11 21:49:06 +0200 |
commit | 731b3670febaf72d89776a05164f7663f45821ee (patch) | |
tree | 915797ac6e81350e0178976dbecb0bd538698987 /src/server/game/Scripting/ScriptMgr.h | |
parent | ca02411eff684ebfb12f73612857d0b8bf2ba83b (diff) |
Make damage and healing references, so that damage can be altered by scripts!
Correct typo (thanks AwkwardDev)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index a3eff880bb9..37a95c77254 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -396,11 +396,11 @@ class UnitScript : public ScriptObject UnitScript(const char* name, bool addToScripts = true); public: - // Called when a unit deals damage to another unit - virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { } + // Called when a unit deals healing to another unit + virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { } // Called when a unit deals damage to another unit - virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { } + virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { } // Called when DoT's Tick Damage is being Dealt virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { } @@ -1060,8 +1060,8 @@ class ScriptMgr public: /* UnitScript */ - void OnHeal(Unit* healer, Unit* reciever, uint32 gain); - void OnDamage(Unit* attacker, Unit* victim, uint32 damage); + void OnHeal(Unit* healer, Unit* reciever, uint32& gain); + void OnDamage(Unit* attacker, Unit* victim, uint32& damage); void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage); void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage); void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage); |