diff options
author | XTZGZoReX <none@none> | 2010-08-06 20:42:42 +0200 |
---|---|---|
committer | XTZGZoReX <none@none> | 2010-08-06 20:42:42 +0200 |
commit | 731eaf72cbd0c4162efd63a16ea6f950b053c50a (patch) | |
tree | d68fd735b5c507a89781888cefdfa95f6abe2acc /src/server/game/Scripting/ScriptMgr.h | |
parent | 23c434cfd86d5c74b9d0a62b89d3423ef3551e15 (diff) |
* Example on AI script conversion (and minor correction in CreatureScript).
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 64d8e92abea..842befaf057 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -487,7 +487,7 @@ class CreatureScript : public ScriptObject, public UpdatableScript<Creature> virtual uint32 OnDialogStatus(Player* player, Creature* creature) { return 0; } // Called when a CreatureAI object is needed for the creature. - virtual CreatureAI* OnGetAI() { return NULL; } + virtual CreatureAI* OnGetAI(Creature* creature) const { return NULL; } }; class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> |