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authorShauren <shauren.trinity@gmail.com>2022-06-25 22:48:27 +0200
committerShauren <shauren.trinity@gmail.com>2022-06-25 22:48:27 +0200
commit737d94d7efe0b6c308ac1bf3692b6aa2e43f5adb (patch)
tree678898e6b8d3834f53c39567242a36f547d2fa77 /src/server/game/Scripting/ScriptMgr.h
parente708bd28d1056e83b99b11094b9056ce2e5864a9 (diff)
Core/World: implement database support for default map and realm wide world states
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 32ecfb431c7..e5fd8bee5b9 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -77,6 +77,7 @@ struct MapEntry;
struct Position;
struct QuestObjective;
struct SceneTemplate;
+struct WorldStateTemplate;
namespace Trinity::ChatCommands { struct ChatCommandBuilder; }
@@ -987,6 +988,20 @@ class TC_GAME_API QuestScript : public ScriptObject
virtual void OnQuestObjectiveChange(Player* /*player*/, Quest const* /*quest*/, QuestObjective const& /*objective*/, int32 /*oldAmount*/, int32 /*newAmount*/) { }
};
+class TC_GAME_API WorldStateScript : public ScriptObject
+{
+ protected:
+
+ WorldStateScript(char const* name);
+
+ public:
+
+ ~WorldStateScript();
+
+ // Called when worldstate changes value, map is optional
+ virtual void OnValueChange([[maybe_unused]] int32 worldStateId, [[maybe_unused]] int32 oldValue, [[maybe_unused]] int32 newValue, [[maybe_unused]] Map const* map) { }
+};
+
// Manages registration, loading, and execution of scripts.
class TC_GAME_API ScriptMgr
{
@@ -1289,6 +1304,10 @@ class TC_GAME_API ScriptMgr
void OnQuestAcknowledgeAutoAccept(Player* player, Quest const* quest);
void OnQuestObjectiveChange(Player* player, Quest const* quest, QuestObjective const& objective, int32 oldAmount, int32 newAmount);
+ public: /* WorldStateScript */
+
+ void OnWorldStateValueChange(WorldStateTemplate const* worldStateTemplate, int32 oldValue, int32 newValue, Map const* map);
+
private:
uint32 _scriptCount;
bool _scriptIdUpdated;