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-rw-r--r--src/server/game/Scripting/ScriptMgr.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 32ecfb431c7..e5fd8bee5b9 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -77,6 +77,7 @@ struct MapEntry;
struct Position;
struct QuestObjective;
struct SceneTemplate;
+struct WorldStateTemplate;
namespace Trinity::ChatCommands { struct ChatCommandBuilder; }
@@ -987,6 +988,20 @@ class TC_GAME_API QuestScript : public ScriptObject
virtual void OnQuestObjectiveChange(Player* /*player*/, Quest const* /*quest*/, QuestObjective const& /*objective*/, int32 /*oldAmount*/, int32 /*newAmount*/) { }
};
+class TC_GAME_API WorldStateScript : public ScriptObject
+{
+ protected:
+
+ WorldStateScript(char const* name);
+
+ public:
+
+ ~WorldStateScript();
+
+ // Called when worldstate changes value, map is optional
+ virtual void OnValueChange([[maybe_unused]] int32 worldStateId, [[maybe_unused]] int32 oldValue, [[maybe_unused]] int32 newValue, [[maybe_unused]] Map const* map) { }
+};
+
// Manages registration, loading, and execution of scripts.
class TC_GAME_API ScriptMgr
{
@@ -1289,6 +1304,10 @@ class TC_GAME_API ScriptMgr
void OnQuestAcknowledgeAutoAccept(Player* player, Quest const* quest);
void OnQuestObjectiveChange(Player* player, Quest const* quest, QuestObjective const& objective, int32 oldAmount, int32 newAmount);
+ public: /* WorldStateScript */
+
+ void OnWorldStateValueChange(WorldStateTemplate const* worldStateTemplate, int32 oldValue, int32 newValue, Map const* map);
+
private:
uint32 _scriptCount;
bool _scriptIdUpdated;