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authorNaios <naios-dev@live.de>2016-03-24 18:19:56 +0100
committerNaios <naios-dev@live.de>2016-04-11 21:41:58 +0200
commit8660f90bdfaeb33afd9bf63988b30d7783a527cc (patch)
treebd1fc4c09ecf2eeac7667c8018f9c9dfc5d1b8b4 /src/server/game/Scripting/ScriptMgr.h
parentc5c922da9f73e51bfbbb9a1450ed492741aae0a5 (diff)
Core/Scripts: Split script subdirectories into independent modules
* Makes it possible to define the linkage for every module * Move the ScriptPCH into the root directory * Changes the SCRIPTS cmake variable to a string type: -> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now (builds commands and spells statically) -> -DSCRIPTS=1 is -DSCRIPTS="static" now (builds all modules statically) -> -DSCRIPTS="dynamic" (builds all modules dynamically) -> Also the default value which is provided by the SCRIPTS variable is overwriteable through the SCRIPTS_COMMANDS, SCRIPTS_SPELLS... variable. (cherry picked from commit 848b8a4136a4b395bfab74899520c74812d7f08e)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
0 files changed, 0 insertions, 0 deletions