diff options
author | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-10-15 23:35:40 +0200 |
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committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-10-15 23:35:40 +0200 |
commit | 9128088877497bee91fb6c1ab21113ea82000157 (patch) | |
tree | 3cfd700278e9b963d71a67d5b58cda7499048eb5 /src/server/game/Scripting/ScriptMgr.h | |
parent | 65f358f985eb5f4048d101b4a12d4ff90534a0ee (diff) | |
parent | 53cc37bceca9ce7de1b9839251ccc809ebf768b6 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index f83fa5a6299..bd283f87a91 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -395,11 +395,11 @@ class UnitScript : public ScriptObject UnitScript(const char* name, bool addToScripts = true); public: - // Called when a unit deals damage to another unit - virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { } + // Called when a unit deals healing to another unit + virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { } // Called when a unit deals damage to another unit - virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { } + virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { } // Called when DoT's Tick Damage is being Dealt virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { } @@ -1059,8 +1059,8 @@ class ScriptMgr public: /* UnitScript */ - void OnHeal(Unit* healer, Unit* reciever, uint32 gain); - void OnDamage(Unit* attacker, Unit* victim, uint32 damage); + void OnHeal(Unit* healer, Unit* reciever, uint32& gain); + void OnDamage(Unit* attacker, Unit* victim, uint32& damage); void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage); void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage); void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage); |