diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-10-25 13:20:28 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-10-25 13:20:28 +0100 |
commit | b09e63e9debfab49e635a591339294dd96b09d95 (patch) | |
tree | 5450c7996291b9f544f3830f06c50ef358a3af65 /src/server/game/Scripting/ScriptMgr.h | |
parent | 2cce998e905bed0873fbf0b3da981857c139e5d5 (diff) |
Core/Conditions: Optimizations part 3 removed copying condition containers all over the place
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index cf31cdc1e86..68a37163695 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -602,7 +602,7 @@ class ConditionScript : public ScriptObject bool IsDatabaseBound() const final override { return true; } // Called when a single condition is checked for a player. - virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } + virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } }; class VehicleScript : public ScriptObject @@ -1029,7 +1029,7 @@ class ScriptMgr public: /* ConditionScript */ - bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo); + bool OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo); public: /* VehicleScript */ |