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authorShauren <shauren.trinity@gmail.com>2015-10-25 13:20:28 +0100
committerShauren <shauren.trinity@gmail.com>2015-10-25 13:20:28 +0100
commitb09e63e9debfab49e635a591339294dd96b09d95 (patch)
tree5450c7996291b9f544f3830f06c50ef358a3af65 /src/server/game/Scripting/ScriptMgr.h
parent2cce998e905bed0873fbf0b3da981857c139e5d5 (diff)
Core/Conditions: Optimizations part 3 removed copying condition containers all over the place
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index cf31cdc1e86..68a37163695 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -602,7 +602,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const final override { return true; }
// Called when a single condition is checked for a player.
- virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
+ virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
class VehicleScript : public ScriptObject
@@ -1029,7 +1029,7 @@ class ScriptMgr
public: /* ConditionScript */
- bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo);
+ bool OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo);
public: /* VehicleScript */