diff options
author | ariel- <ariel-@users.noreply.github.com> | 2017-04-28 17:58:39 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2017-04-28 18:59:14 -0300 |
commit | b6b59f6c239bc0259c92c28bf43bbb50573330b5 (patch) | |
tree | 5d139085583dfe98f632821ea590da89a29d4c2b /src/server/game/Scripting/ScriptMgr.h | |
parent | 4c4dca6d694bd1064b403a31a5b1c776a326f3ce (diff) |
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
- Duplicated logic never used, sometimes only ScriptMgr version was called, sometimes only AI
- They only encourage bad scripting practices
- You can still use OnSpellHit or a SpellScript
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 10df2ecf970..e053a8b4c63 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -365,9 +365,6 @@ class TC_GAME_API ItemScript : public ScriptObject public: - // Called when a dummy spell effect is triggered on the item. - virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; } - // Called when a player accepts a quest from the item. virtual bool OnQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/) { return false; } @@ -415,9 +412,6 @@ class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Cre public: - // Called when a dummy spell effect is triggered on the creature. - virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; } - // Called when a player opens a gossip dialog with the creature. virtual bool OnGossipHello(Player* /*player*/, Creature* /*creature*/) { return false; } @@ -454,9 +448,6 @@ class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript public: - // Called when a dummy spell effect is triggered on the gameobject. - virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; } - // Called when a player opens a gossip dialog with the gameobject. virtual bool OnGossipHello(Player* /*player*/, GameObject* /*go*/) { return false; } @@ -954,7 +945,6 @@ class TC_GAME_API ScriptMgr public: /* ItemScript */ - bool OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Item* target); bool OnQuestAccept(Player* player, Item* item, Quest const* quest); bool OnItemUse(Player* player, Item* item, SpellCastTargets const& targets); bool OnItemExpire(Player* player, ItemTemplate const* proto); @@ -963,7 +953,6 @@ class TC_GAME_API ScriptMgr public: /* CreatureScript */ - bool OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Creature* target); bool OnGossipHello(Player* player, Creature* creature); bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action); bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code); @@ -977,7 +966,6 @@ class TC_GAME_API ScriptMgr public: /* GameObjectScript */ - bool OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, GameObject* target); bool OnGossipHello(Player* player, GameObject* go); bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action); bool OnGossipSelectCode(Player* player, GameObject* go, uint32 sender, uint32 action, const char* code); |