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authorariel- <ariel-@users.noreply.github.com>2017-04-28 17:58:39 -0300
committerariel- <ariel-@users.noreply.github.com>2017-04-28 18:59:14 -0300
commitb6b59f6c239bc0259c92c28bf43bbb50573330b5 (patch)
tree5d139085583dfe98f632821ea590da89a29d4c2b /src/server/game/Scripting/ScriptMgr.h
parent4c4dca6d694bd1064b403a31a5b1c776a326f3ce (diff)
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
- Duplicated logic never used, sometimes only ScriptMgr version was called, sometimes only AI - They only encourage bad scripting practices - You can still use OnSpellHit or a SpellScript
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 10df2ecf970..e053a8b4c63 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -365,9 +365,6 @@ class TC_GAME_API ItemScript : public ScriptObject
public:
- // Called when a dummy spell effect is triggered on the item.
- virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; }
-
// Called when a player accepts a quest from the item.
virtual bool OnQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/) { return false; }
@@ -415,9 +412,6 @@ class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript<Cre
public:
- // Called when a dummy spell effect is triggered on the creature.
- virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; }
-
// Called when a player opens a gossip dialog with the creature.
virtual bool OnGossipHello(Player* /*player*/, Creature* /*creature*/) { return false; }
@@ -454,9 +448,6 @@ class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript
public:
- // Called when a dummy spell effect is triggered on the gameobject.
- virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; }
-
// Called when a player opens a gossip dialog with the gameobject.
virtual bool OnGossipHello(Player* /*player*/, GameObject* /*go*/) { return false; }
@@ -954,7 +945,6 @@ class TC_GAME_API ScriptMgr
public: /* ItemScript */
- bool OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Item* target);
bool OnQuestAccept(Player* player, Item* item, Quest const* quest);
bool OnItemUse(Player* player, Item* item, SpellCastTargets const& targets);
bool OnItemExpire(Player* player, ItemTemplate const* proto);
@@ -963,7 +953,6 @@ class TC_GAME_API ScriptMgr
public: /* CreatureScript */
- bool OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Creature* target);
bool OnGossipHello(Player* player, Creature* creature);
bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action);
bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code);
@@ -977,7 +966,6 @@ class TC_GAME_API ScriptMgr
public: /* GameObjectScript */
- bool OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, GameObject* target);
bool OnGossipHello(Player* player, GameObject* go);
bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action);
bool OnGossipSelectCode(Player* player, GameObject* go, uint32 sender, uint32 action, const char* code);