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author | Shauren <shauren.trinity@gmail.com> | 2015-10-25 13:20:28 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-10-31 20:26:40 +0100 |
commit | cba122ad94af5081fa748c5d77842dd5205e7b67 (patch) | |
tree | bb57c52139182732828290cd84442d82a2d319a1 /src/server/game/Scripting/ScriptMgr.h | |
parent | 57c4b3d42cbd5052313ef30ecc803d276985810a (diff) |
Core/Conditions: Optimizations part 3 removed copying condition containers all over the place
(cherry picked from commit b09e63e9debfab49e635a591339294dd96b09d95)
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index a2024a5ccba..025cedd84e0 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -603,7 +603,7 @@ class ConditionScript : public ScriptObject bool IsDatabaseBound() const final override { return true; } // Called when a single condition is checked for a player. - virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } + virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } }; class VehicleScript : public ScriptObject @@ -1030,7 +1030,7 @@ class ScriptMgr public: /* ConditionScript */ - bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo); + bool OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo); public: /* VehicleScript */ |